{"product_id":"affliction-salem-1692-second-edition","title":"Affliction: Salem 1692 Second Edition","description":"\u003cp data-mce-fragment=\"1\"\u003eThe hysteria over witches among the people of Salem swept the region like a disease in 1692. As is the case in any tragic event, there are those whom will use the circumstances to their advantage. Under the veil of the witch-hunt lie other motivations; power, greed, revenge and righteousness.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e\u003cem data-mce-fragment=\"1\"\u003e\u003cstrong data-mce-fragment=\"1\"\u003eAFFLICTION: Salem 1692\u003c\/strong\u003e\u003c\/em\u003e\u003cspan data-mce-fragment=\"1\"\u003e \u003c\/span\u003eis a game set in the hysteria of a witch-hunt. Use your influence to whisper in the ear of the magistrate, judge, governor or minister to protect some and have others arrested. Salem was a chance to gain property, exact revenge and prove one’s righteousness.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eThe characters in the game were actual residents of the Salem region. This is the closest possible simulation of actual events in a game to date.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e\u003cstrong data-mce-fragment=\"1\"\u003eGAMEPLAY:\u003c\/strong\u003e\u003cspan data-mce-fragment=\"1\"\u003e \u003c\/span\u003ePlayers will take turns placing a \"messenger\" (worker) to select actions. After all workers are placed, actions will be resolved in the order they appear on the main board.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e\u003cstrong data-mce-fragment=\"1\"\u003eEXONERATE\u003c\/strong\u003e\u003cspan data-mce-fragment=\"1\"\u003e \u003c\/span\u003e- Take 2 Accusation Tokens off of any Colonist.\u003cbr data-mce-fragment=\"1\"\u003e\u003cstrong data-mce-fragment=\"1\"\u003eFIRST PLAYER TOKEN\/PROTECTION\u003c\/strong\u003e\u003cspan data-mce-fragment=\"1\"\u003e \u003c\/span\u003e- Use a letter from the Governor to prevent one Colonist from being arrested and take the First turn, next turn.\u003cbr data-mce-fragment=\"1\"\u003e\u003cstrong data-mce-fragment=\"1\"\u003eGAIN INFLUENCE\/USE COLONIST ABILITY\u003c\/strong\u003e\u003cspan data-mce-fragment=\"1\"\u003e \u003c\/span\u003e- Generate Influence and use the abilities of Colonists that you have in your Circle.\u003cbr data-mce-fragment=\"1\"\u003e\u003cstrong data-mce-fragment=\"1\"\u003eARREST\u003c\/strong\u003e\u003cspan data-mce-fragment=\"1\"\u003e \u003c\/span\u003e- Spend Influence equal to a Colonist's adjusted Reputation to Arrest.\u003cbr data-mce-fragment=\"1\"\u003e\u003cstrong data-mce-fragment=\"1\"\u003eSPECTRAL EVIDENCE\u003c\/strong\u003e\u003cspan data-mce-fragment=\"1\"\u003e \u003c\/span\u003e- Use this token to prevent a Colonist from Generating Influence and using their Colonist ability.\u003cbr data-mce-fragment=\"1\"\u003e\u003cstrong data-mce-fragment=\"1\"\u003eACCUSE\u003c\/strong\u003e\u003cspan data-mce-fragment=\"1\"\u003e \u003c\/span\u003e- Place accusation tokens to reduce Colonist's Reputations to make them easier to arrest.\u003cbr data-mce-fragment=\"1\"\u003e\u003cstrong data-mce-fragment=\"1\"\u003eGAIN\/REMOVE FEAR\u003c\/strong\u003e\u003cspan data-mce-fragment=\"1\"\u003e \u003c\/span\u003e- Gain Fear Tokens or remove a fear token from another player (used to weaken Colonists)\u003cbr data-mce-fragment=\"1\"\u003e\u003cstrong data-mce-fragment=\"1\"\u003eBRING COLONIST INTO CIRCLE\u003c\/strong\u003e\u003cspan data-mce-fragment=\"1\"\u003e \u003c\/span\u003e- Spend Influence equal to a Colonists Base Reputation and bring them into your Circle.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003ePlay will cycle between accusing, arresting and protecting your interests. Fear provides an alternative way to function when necessary.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e\u003cstrong data-mce-fragment=\"1\"\u003eEND GAME:\u003c\/strong\u003e\u003cspan data-mce-fragment=\"1\"\u003e \u003c\/span\u003eIncrease Mather and Mary Spencer Hill are shuffled in with the bottom 6 cards of the Colonist deck. When either of them appears in the play area, the game immediately ends.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e\u003cstrong data-mce-fragment=\"1\"\u003eVICTORY CONDITIONS:\u003c\/strong\u003e\u003cspan data-mce-fragment=\"1\"\u003e \u003c\/span\u003eAll players will receive victory points for the Reputation value of each Colonist that have arrested or brought into their circle, victory points for the property of those they have had arrested and for the number of influence tokens they have at the end of the game. Each player will also receive points for having specific families arrested or protected, depending on the player tile they are given.\u003c\/p\u003e","brand":"DPH Games","offers":[{"title":"Default Title","offer_id":44523807572248,"sku":"DPHA42C","price":29.99,"currency_code":"USD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0298\/9473\/8025\/products\/pic3270530.webp?v=1676048610","url":"https:\/\/odinsplace.com\/products\/affliction-salem-1692-second-edition","provider":"Odin's Place","version":"1.0","type":"link"}